Strange Blue Material
Three things are important with this material:
- Fresnel Transparency (no Raytracing)
- A Clouds Texture for Displacement, so the sphere has Subdivision Surfaces Level 3 for the render.
- Lots of Emit with the usual Nor and Z/-/- settings on the Map Input panel for a radial blend.
In fact I've used three textures. So let's have a look a the material settings first:
The Texture Mappings are:
This is not optimized, Spec is too strong, Emit would better have gone to another texture.
The Textures:
The Clouds Texture is made pretty much with the Default Values.
The first Blend Texture uses a colorband with a very sharp falloff.
The second Blend Texture uses a normal Sphere Blend, so it's not necessary to show it.
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