Copper Method 1

This method is for a nice realistic Copper material, looking stratified and slightly "dent-ish".

Material Color

  • ColorSlider
    • R- 0.875
    • G- 0.553
    • B- 0.221
  • SpecSlider
    • R- 1.000
    • G- 0.718
    • B- 0.189

Shaders
Diffuse Shader

  • Type- Minnaert
    • Ref- 0.65
    • Dark- 0.52

Specular Shader

  • Type- CookTorr
    • Spec- 1.68
    • Hard- 26

RayMirror

  • RayMir- 0.20
  • Fresnel- 1.18
  • Fac- 1.55

Texture1

  • Type- Musgrave
    • Calculation- Multifractal
    • H- 1.00
    • Lacu- 2.00
    • Octa- 2.00
    • iScale- 0.54
    • NoiseSize- 0.55
    • NoiseBasis- Voronoi F2
  • MapInput
    • MappingMethod- Orco
    • MappingShape- Cube
    • Size
      • SizeX- 2.00
      • SizeY- 30.00
      • SizeZ- 25.00
  • MapTo
    • MapApplication- Nor
    • NorSlider- 1.1

Texture2

  • Type- Musgrave
    • Calculation- Multifractal
    • H- 1.00
    • Lacu- 2.00
    • Octa- 2.00
    • iScale- 0.54
    • NoiseSize- 0.55
    • NoiseBasis- Voronoi F2
  • MapInput
    • MappingMethod- Orco
    • MappingShape- Cube
    • Size
      • SizeX- 2.00
      • SizeY- 2.00
      • SizeZ- 2.00
  • MapTo
    • MapApplication- Nor
    • NorSlider- 0.7
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